https://www.podbean.com/media/share/pb-jemwc-1b0b0a7

In this episode we trace Howard Dortch’s journey from precise, real‑world engineering to the unglamorous craft of MMO optimization. Facing the 1990s’ chaotic hardware landscape, modem-era networking, and shifting APIs, Dortch and his peers turned ingenuity into survival—compressing data, precomputing math with lookup tables, and making EverQuest and early online 3D games run for the masses.

We also follow his broader career—from Amiga shareware and NASA telemetry to founding HyperKat Games in Southern Ohio—showing how constraint-driven work and practical problem-solving created the invisible infrastructure that kept virtual worlds alive.

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