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From the Amiga Hustle to MMO Mayhem
https://www.podbean.com/media/share/pb-tj5ph-1b54cab In this episode we trace Howard Dortch’s journey from precise, real‑world engineering to the unglamorous craft of MMO optimization. Facing the 1990s’ chaotic hardware landscape, modem-era networking, and shifting APIs, Dortch and his peers turned ingenuity into survival—compressing data, precomputing math with lookup tables, and making EverQuest and early online 3D games run for…
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